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Weapons

From Historical to Science Fiction

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Deliverables:

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From Historical to Science Fiction

Concept · Blockout · Highpoly · Lowpoly 
UV · Bakes · Textures · Intergration

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Vehicles

From Air, Sea, to Land

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Deliverables:

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From Air, Sea, to Land

Concept · Blockout · Highpoly · Lowpoly · UV · Bakes  Textures · Intergration · Decals · Trim Sheets  Destroyed Models · VFX Shaders 
Camo + VFX UV Channels 

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Weapon MTX content

From Concept to Final Textures

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Our artists have crafted top-tier skins for some of the largest titles in the game industry.

Deliverables:

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Microtransactions allow many games to adopt a free-to-play model that provides -  players with a way to support their favorite games while rocking their favorite skins.

“MTX content plays a critical role for many live service games.”

From Concept to Final Textures

Concept · Blockout · Highpoly · Lowpoly 
UV · Bakes · Textures · Intergration

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Weapon Skins

From Concept to Final Textures

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Deliverables:

From Concept to Final Textures

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Our skins are built from scratch with a focus on quality, detail, & player attraction.

Concept · Textures · DMG Masks · Intergration

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Vehicle Skins

From Concept to Final Textures

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From Concept to Final Textures

"Many live service games utilize skins as a source of- monetization & in-game rewards."

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Deliverables:

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Concept · Textures · DMG Masks · Intergration

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Weapon Camos

Seamless Tiling Camos

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Seamless Tiling Camos:

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“Camos keep a player base eager & engaged with new challenges.”

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Deliverables:

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Tiling Maps · Camo UV Channels · Painter Export Preset · RGB packed DMG masks 
  Pattern & Solid camo designations
 · Smart Materials

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Animated Weapon Skins

RGB packed masks for shader animations:

“Awesome weapon skins deserve awesome shader animations.”

We develop masks, textures, & custom Painter export presets needed for complex shader animations.

Deliverables:

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Seamless Tiling Maps · Anim UV Channels
Painter Export Presets · RGB packed masks
Pattern, Gradient & Solid masks · Smart Mater

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Dynamic Shader VFX

Shader Development & Masks:

"Shaders can be used to simulate environmental effects on weapons and vehicles."

We develop custom materials & masks that enable a weapon’s surface to accumulate rain, snow, or dust in real-time during gameplay.

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Deliverables:

Concept · Textures · DMG Masks · Intergration

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Attachments

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Weapon Attachments:

“Attachments allow players to customize weapons based on their playstyle.”

Our team has created a wide range of attachments for both Game & Film projects.

We can design or concept attachments from scratch or work from real-world reference.

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Deliverables:

Concept · Blockout · Highpoly · Lowpoly 
UV · Bakes · Textures · Intergration

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