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Weapons
From Historical to Science Fiction



Deliverables:

From Historical to Science Fiction
Concept · Blockout · Highpoly · Lowpoly
UV · Bakes · Textures · Intergration


Vehicles
From Air, Sea, to Land


Deliverables:


From Air, Sea, to Land
Concept · Blockout · Highpoly · Lowpoly · UV · Bakes Textures · Intergration · Decals · Trim Sheets Destroyed Models · VFX Shaders
Camo + VFX UV Channels


Weapon MTX content
From Concept to Final Textures


Our artists have crafted top-tier skins for some of the largest titles in the game industry.
Deliverables:

Microtransactions allow many games to adopt a free-to-play model that provides - players with a way to support their favorite games while rocking their favorite skins.
“MTX content plays a critical role for many live service games.”
From Concept to Final Textures
Concept · Blockout · Highpoly · Lowpoly
UV · Bakes · Textures · Intergration


Weapon Skins
From Concept to Final Textures







Deliverables:
From Concept to Final Textures

Our skins are built from scratch with a focus on quality, detail, & player attraction.
Concept · Textures · DMG Masks · Intergration


Vehicle Skins
From Concept to Final Textures


From Concept to Final Textures
"Many live service games utilize skins as a source of- monetization & in-game rewards."



Deliverables:

Concept · Textures · DMG Masks · Intergration


Weapon Camos
Seamless Tiling Camos



Seamless Tiling Camos:



“Camos keep a player base eager & engaged with new challenges.”

Deliverables:

Tiling Maps · Camo UV Channels · Painter Export Preset · RGB packed DMG masks
Pattern & Solid camo designations
· Smart Materials


Animated Weapon Skins


RGB packed masks for shader animations:
“Awesome weapon skins deserve awesome shader animations.”
We develop masks, textures, & custom Painter export presets needed for complex shader animations.
Deliverables:

Seamless Tiling Maps · Anim UV Channels
Painter Export Presets · RGB packed masks
Pattern, Gradient & Solid masks · Smart Mater


Dynamic Shader VFX

Shader Development & Masks:

"Shaders can be used to simulate environmental effects on weapons and vehicles."
We develop custom materials & masks that enable a weapon’s surface to accumulate rain, snow, or dust in real-time during gameplay.

Deliverables:
Concept · Textures · DMG Masks · Intergration



Attachments



Weapon Attachments:
“Attachments allow players to customize weapons based on their playstyle.”
Our team has created a wide range of attachments for both Game & Film projects.
We can design or concept attachments from scratch or work from real-world reference.

Deliverables:
Concept · Blockout · Highpoly · Lowpoly
UV · Bakes · Textures · Intergration

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